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Making screen time productive

my work

UX research, UI/UX design, visual design

TIMELINE

Jan - May 2024 (15 weeks)

TOOLS

Pardon the dust, this case study is still in the works!

BACKGROUND

Are screens effective as a learning tool? While excessive reliance on screens raises concerns about harm to cognitive growth, screens can also serve as tools for learning when used thoughtfully.

Leveraging the potential of screen media while mitigating its risks support healthy development.

How and when do kids decide to learn?

I wanted to understand what motivates kids to engage with museums and learn, particularly those who often struggle to stay focused during visits. I completed"

Competitive analysis and secondary research

Expert interviews with an Exhibit Content Developer at the Boston Museum of Science and a designer at RLMG, a studio specializing in interactive installations for public spaces

User interviews with kids, parents, and teachers

My research boiled down into three key findings:

1

Engagement requires more than just interaction; kids need to see a personal connection

2

Guidance enhances learning. Structured activities can discourage superficial engagement

3

Exhibits often miss the mark as children see them as entertainment rather than educational

NEXT UP

GitHub

You made it to the bottom! Don't be shy,

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You made it to the bottom! Don't be shy,

say hi

You made it to the bottom! Don't be shy,

say hi

You made it to the bottom! Don't be shy,

say hi