ACADEMIC PROJECT • SPRING 2023

Rethinking how kids interact with museums by making screen time productive

I was set loose in my Interaction Design II: Mobile class and allowed to dive deep into an independent project that resonated with my interests.

With my little cousin in mind, I wanted to address the issue of “iPad kids”. The pattern of young children looking down at their screens instead of interacting with their surroundings inspired this project, and I wanted to focus specifically on the museum space.

MY WORK

UX research, UI/UX design, visual design, user testing

TOOLS

CONTEXT

Are screens effective as a
learning tool?

While excessive reliance on screens raises concerns about potential harm to cognitive growth, screens can also serve as tools for learning when used thoughtfully. Striking a balance is key—leveraging the educational potential of screen media while mitigating its risks to support healthy development.

THE CHALLENGE

How might we fully engage children in a space meant for learning?

Where is the gap stemming from?

While museums offer rich opportunities for learning, many children approach museum exhibits as mere entertainment or distractions, missing the deeper educational value and opportunities for active learning, instead opting to stay glued to their phones.

Project timeline

UNDERSTANDING THE SPACE

How and when do kids decide to learn?

Questions and answers

My goal was to understand what motivates kids to engage with museums and learn, particularly those who often struggle to stay focused during visits.

To do so, I completed:

Competitive analysis & secondary research

Expert interviews with an Exhibit Content Developer at the Boston Museum of Science, and a designer at RLMG, a digital design studio specializing in interactive installations for public spaces.

User interviews with 4 kids, 2 parents, and 1 middle school science teacher to understand their motivations and interactions with interactive educational content.

Exhibits seem interesting on paper but fail to engage children in real life

Although museums provide interactive exhibits, there is a gap in how these experiences capture and sustain kids' attention.

Engagement requires more than just interaction; children need to see forge a personal connection and see relevance.

Guided exploration enhances learning, and structured activities can discourage superficial engagement.

Exhibits often miss the mark, as children frequently see museum exhibits as mere entertainment rather than educational tools

User personas that arose from my research

DESIGN EXPLORATION

Imagining solutions that guide engagement.

Synthesized requirements:

The app transforms passive screen time into an active, educational scavenger hunt, guiding children through exhibits while ensuring they engage meaningfully with the content.

The app must provide a guided framework that helps children navigate the museum without feeling overwhelmed or disconnected from the learning experience.

THE SOLUTION

Reimagining active engagement

Aiming to revolutionize how children engage with museum exhibits, Ology transforms the learning experience by guiding them through interactive scavenger hunts that highlight key exhibits and educational content.

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